Latest revision is r19 at the time of this post.
Tuesday, December 13, 2011
Update: B-Mac, Buzzers
B-Mac is faster than RT-Link. Since speed and responsiveness is important for our game, we switched from the RT-Link protocol to the B-Mac protocol.
Also, we attached buzzers to the FireFly player controllers so that they buzz when bombs are placed.
What we got working:
- Bombs
- Buzzers
Task to be completed:
- Whatever embellishments we feel like
Also, we attached buzzers to the FireFly player controllers so that they buzz when bombs are placed.
What we got working:
- Bombs
- Buzzers
Task to be completed:
- Whatever embellishments we feel like
Monday, December 12, 2011
Status Update
Project Status
Currently, two of the Monomes are hooked up to display the map with the players correctly. The FireFly is able to communicate movement to the HC12. However, there is some software issues with controlling the direction of the players.
Task 1: Get the movement directionality correct in game logic. (Philip)
Task 2: Complete wiring and possibly implement sound on HC12. (Monica)
Task 3: Output to GPIO on controllers for vibration, maybe. (Faqin)
Task 1: Get the movement directionality correct in game logic. (Philip)
Task 2: Complete wiring and possibly implement sound on HC12. (Monica)
Task 3: Output to GPIO on controllers for vibration, maybe. (Faqin)
Sunday, December 11, 2011
Rewiring
Friday, December 9, 2011
Multiplexer
After conversing with someone who was working with lots of LED circuits, they suggested a demultiplexer circuit using latches to remember the state of the LED's so that less ports are needed and ports inputs can be changed quickly. The reference used was:
http://www.instructables.com/id/Led-Cube-8x8x8/step8/IO-port-expansion-more-multiplexing/
However, the circuit in the HC12 triggered an Illegal BP every iteration and occasionally would not even run and gave an HI-WAVE MCU clock not detected error. We discussed among ourselves and decided that the latches would not help us anyway, since we want the LED's to be lit for the same duration, and having the earlier lit LEDs stay on until the last LED is lit and the system starts over would be bad, unless we specifically programmed in software for each latch to clear after a certain duration, which would make the software more complicated.
Hence, we decided to stay with our original circuit, due to time constraints, and have the more complicated multiplexer circuit as future possible expansion.
http://www.instructables.com/id/Led-Cube-8x8x8/step8/IO-port-expansion-more-multiplexing/
However, the circuit in the HC12 triggered an Illegal BP every iteration and occasionally would not even run and gave an HI-WAVE MCU clock not detected error. We discussed among ourselves and decided that the latches would not help us anyway, since we want the LED's to be lit for the same duration, and having the earlier lit LEDs stay on until the last LED is lit and the system starts over would be bad, unless we specifically programmed in software for each latch to clear after a certain duration, which would make the software more complicated.
Hence, we decided to stay with our original circuit, due to time constraints, and have the more complicated multiplexer circuit as future possible expansion.
Tuesday, December 6, 2011
Debugging FireFly Output
Subscribe to:
Posts (Atom)